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Why 99% of new tech product design is totally useless.

The High Cost of Aesthetic Varnish over Practical Function

I have spent fifteen years watching bright teams chase "disruption" when they should have been focusing on verifiable utility. The fundamental misconception driving the 99% is that design success correlates with novelty. It does not.

Most designers are hired to create difference, not improvement. This results in an endless cycle of parasitic features and gratuitous aesthetic complexity that increases manufacturing risk and decreases net utility for the user. Design, when executed poorly, is simply a local optimization- a slight visual improvement on a dashboard or a minor material change- without addressing the systemic, global failure of the product's premise.

I see this constantly: companies mistake innovation theater for actual progress.

The result is landfill fodder wrapped in glossy press releases. It is time waste.

The Technical Reality of Utility Minimization

Design utility is a calculation of friction reduction vs. implementation cost. The 99% fail this core calculation because they ignore the constraints of human cognition and mass manufacturing economics.

Design for Manufacturing (DFM) as a Utility Metric

A design that is difficult or expensive to produce is inherently low-utility unless the resulting benefit is exponentially higher than the complexity introduced. Most of the 99% introduce complexity for minimal benefit.

Cognitive Overhead and Hick's Law Violations

The most useless designs generate friction in the user's mind. Useful design must leverage System 1 (intuitive, fast) thinking. The useless 99% forces the user into slow, taxing System 2 thinking.

The Bottom Line: Business Impact is Waste

When I evaluate a product, I am looking past the render. I look at the cost center the design creates. The economic impact of poor design is simple: wasted capital expenditure (CAPEX) on tooling that produces failure.

Practical Application

If your objective is to design for the 1% threshold of utility, you must operate within harsh, verifiable constraints. I instruct my teams to adopt a mindset of aggressive reductionism.

Related Fields

Industrial Design - Design for Manufacturing - DFM - Cognitive Load - Human Factors Engineering - UX Metrics - TCO - Tooling Amortization - Product Lifecycle Management - PLM - Systems Thinking - Affordance Theory - Lean Manufacturing - Value Engineering - Behavioral Economics - Frictionless Design - Prototyping - Tolerance Analysis - System 1 Thinking - Quality Control - Supply Chain Optimization